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(3 edits)

Hey, this has some potential to become a pretty strategic action game. The card queue reminded me of Tetris's hold mechanic, because I found myself saving the AOE attack for crucial moments and using the melee attack for the more harmless NPCs. 

Also, look into making it playable on the browser with the WebGL module, I'm sure it would run with no issue, I fell like that way, more people will feel motivated to play it.

(+1)

Thanks! I think it's a good idea, i'll try it