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deRedBlob

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A member registered Aug 09, 2018 · View creator page →

Creator of

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Congrats on the top 10s, very well deserved!

Holy moly I loved this, this seems like it was a blast to design as well!

Ooooh ok, very interesting, thank you for the reply!

Loved the concept and the polish, I feel this game has potential to expand with different levels and mechanics.

Loved the character design. And the final screen was so cute. The Jump King-style control scheme adds a nice bit of pressure for the levels' small timers.

The artwork is very nice! Also loved the concept <3 

There were some times where you totally depended on the launch position rng to complete the level since if they throw it far from any demon multiple times, you don't get enough time to complete the level, even if you go straight to the closest one.

Other than that, it was a very fun and very polished game!

I really liked the narrative sections and the calming text, it saved me from raging thanks to my bad platforming.

Wow, super nice game! I loved the sprites and the gameplay. I thought the red orbs were bad at the beginning lmao. Loved how chaining dashes felt. And did you animate the main character's hands using procedural animation? It looks very nice.

Damn, these types of incremental games are the ultimate power trip. Very fun!

I thought that my jokes would leave them BEMused since they were pretty out there, turns out they were out of this world.

All puns aside, I loved the concept, the art and the music!

For all Timmies who come after (haven't played Clair Obscur :P)

My heart dropped when I first dropped a dog into the abyss, good to know they come back. Very adorable!

The soundtrack is crazy, I would have never thought that a time limit could add so much to a card game. It would be nice if you only had to see the "New cards" screen once if you're replaying a level.

Very fun experience :)

Very fun idea! So this is what chess grandmasters feel when they play multiple games at once?

I ended up wanting more levels, really enjoyed the mechanic, it has potential for so many more puzzles!

Also, nice name, great minds think alike lmao.

o7 for all the Timmys. Really cool concept, had to plan a lot in advance to prevent from shooting myself in the foot... or to shoot myself in the foot.

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I'm in love with your art style. A little more guidance on the basic mechanics like the rope and kicking and this would be perfect. Will definitely check your other games.

Loved the art style and the color palette. Your character is like Rain World's slug cat's distant relative, very lovely!

This can go crazy with other people. The art and music reminded me of Samurai Champloo, which is awesome.

Loved the artstyle. Can easily see how this could be expanded with different powers, enemy types, etc.

It makes very good use of the jam's theme. It's also crazy that you added a level creator.

The opening cutscene was very creative, adding more contrast between the font and the background would be nice. Loved the concept.

The art and sound design was very cool and very coherent. I liked that it saved what you typed to each terminal.

I got confused at what was the command at the beginning, but was good to go once I noticed what it was. 

The design and animations for the geese are super nice! The buildings are very cool looking too. I would have loved to move a little faster or get an indication of where the castle was after consuming all the blood. 

Funny idea, it reminded me of those flash games like Toss the Turtle. I would have been nice to do something to control the outcome of the game.

The hamsters are very cute! The multitasking goes crazy.

All of your drawings are so nice!

Pretty fun, the ability to choose your own time is very interesting.

Style out the wazoo

Mochi my beloved

Very nice polish on everything, super nice visual identity and I loved the screen where you showed your names!

Loved the balance of puzzles and platforming! Very nice polish too!

Very cool!

Wario when he has a bad day:

I want mooore aaaaah.

This took me back to Inscryption (Ratatouille moment), you even had me taking screenshots and taking notes for one part.

Some QoL changes like being able to reset in-game after you fail a module, or indicating that you can turn around would make this even better.

Really charming with the enemy animations and the contrast between the 3D world and 2D assets. That's the only correct to reload any shotgun, +1000 count points.

Fun concept! Now I want to do this IRL, it made me think of how jazz players are always communicating non- verbally, so I imagine that going similarly.

Ofc! It's definitely an interesting route for puzzle games, if you can make sure you can solve a level with all the tools given, it sounds like a good way to keep players on their toes.

Yeah, don't worry 😵 game jams do be like that. Great job!

Thank you! Pico 8 really helped us set the vibe, It's a very fun tool with all its limitations, it taught us a lot in terms of setting the scope of your game and how to nail a mechanic. You should give it a try if you haven't already.