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"roguelike"

Preface: I'm not into rotating gun hames and dislike them fundamentally. This means most of this is exaggerated complaints from someone outside of your main audience.

Main menu:
-The falling guns are cool, but not cool enough. Increase the amounts to ridiculous levels if that's the theme. If not, at least layer the waterfals with some parallax.
-Clicking the bg shows me some weapon stats (???)
-Click Multiplayer, then Esc, the weapon stats flash for a frame

Char select:
-Everything so far was mouse controlled, it's not obvious why I can't scroll through the characters with either the mouse or by clicking on them.
-The char descriptions are hard to read. And PLEASE justify-align the text for aesthetics.
-Nice that the hint bars care about screen dimensions
-The animations between the character bars are too slow, you take like 1s, where it wavers at the end. Don't do that shit for important info, if I want to pick a character, I want to see the stats instantly, you can do the retarded animations on unimportant shit, like the icons, which you do change instantly. Garbage UI.
-It's more interesting when locked characters have custom locked descriptions.
-Also the text spazes out while "animating", even worse readability

Game:
a.Starting Room:
-Takes 5s to load, the screen goes blank while it does
-I expected grenades to explode in hand when held too long; and deal damage to me
-That weapon shaking animation on change is trash, tone it down
-Whole screen shakes on every shot, what did I fucking expect, please no, the worst thing, that makes me hate the game
-Reloading anim/bar is needed on the character (in addition to the UI one)
-I see no point in looking at the weapon inspector
-Z and E and no other keys is a dumb selection of inputs

b.Other Rooms:
-Enemies fall into the abyss, can't pick up the hearts they drop, either have them drop too or, drop them on the edge
-Restarting on death takes way too long, reload instantly with the same character, if the player wants to change let them do it through a menu. This is important, if you want to keep people playing.
-It's not obvious where the abyss starts, put some stripes on the edges, then I won't feel cheated when falling in.
-5 second game reload times are not acceptable for fast paced games
-Let me alt+enter to fullscreen
-Don't have dead end rooms without any purpose, feels like a waste of time
-Weapon attachments is a solid idea, but I don't like the choice of 2 weapons, since I'll always upgrade only 1
-Reloading is very odd to me and I'd rather shoot continuously
-Show me some UI next to the player so I know when I'm about to die 
-Boss intro is nice
-Boss room is too big, can't see shit and get jumped from offscreen, which is infuriating

In short:
It's a game. It works. There's too much stuff in it for me. I'd cut everything down to small rooms and single weapons with no reloading. Hated it much less than I expected I would.

Thanks for the feedback anyway, it's nice to get some more hard hitting stuff, especially if its not the kind of game you said you'd normally like. Will definitely take what you said (especially about some of that UI stuff) into consideration, thank you.