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Hello hawkwk!

I've noted down your finds and suggestions, thank you!

The Gallery, yes, where you get to see every photo and transfur in one place, I was planning on doing this level more in the future, but now that you mention it, it might not be a bad idea to start developing it early on!

Oh, now I realize that Yufeng Pup QTE has Colin almost lied down or put against the wall, not just on knees, it's true. When I find the moment, I will fix those two animations (Yufeng Pup QTE Anim and Colin Struggle Anim)

I am just wondering who is "Kelin"? Is it intentional or a misspell? I'm not sure.

I did not understand this: "3. I always think keLin's five-fingered paws are ugly ......", what monster has a five fingered paw??? Picture? Description of the monster? (Who is "Kelin"?)

So... change the Wolf King Spike Transformation for a less human-like model is what you're saying? Maybe I will do that, I kind of thought that it was weird, maybe with more time put to it, it could look better.

Any-who, thank you very much for the interest in my game!!! I am trying my very best to make it as good as the original game :D

Oh, maybe it's my grammar. Kling is not my grammatical mistake, he also refers to the player role, lin and Kling are both. 

I mean Klin's toes, which look strange.

 I mean the transformed human model. In the original version, Kling was transformed into a wolf's ear, two front paws and a half-bent leg, and the whole hair, head, body and half limbs remained the same. I can't send pictures, otherwise you might understand them faster.

I can't upload it because there is something wrong with my vpn.

Ahhh, I think I understand. Wolf King Colin does not "apparent being human", like a shapeshifter, instead, it's semi-human with Black Latex Monster features such as curved legs, ears and paws, capable of transforming into either semi-human or full Black Latex Monster.

Currently, "Kelin's" model is just the human model, that's why there is no paws or anything like that, and it's just human feet.

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The only big problem I've had so far with various tests down is getting through the floor and through the wall. This problem is more prominent in places like being caught by a cat next to a warning triangle cone, being transformed by black latex at a wall, and Kling being transformed by Wolf King spikes.

You understood it correctly, eh ......... I haven't found any other possible problems, and probably because I'm only in the player's perspective, but that's enough.

Good luck with your future endeavors!

Oh......... Damn, I forgot about this, some boxes I do not know if there is no collision volume, the player can still climb up, resulting in their characters hanging (usually, this thing happens on those yellow boxes)