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Took me a bit to figure out the controls/the fact that you have two weapons equipped by default.

I really like the art, and the mechanics are all pretty fun; reminds me a lot of Isaac and games like that! The enemy types are challenging but still fun, and I can't wait to see more of them. Overall it's very difficult and took me quite a while to get good. It was really difficult to understand what some of the abilities did, and Tana doesn't seem super balanced? (I literally can't finish a single area as her. Maybe her health is too low or maybe I just don't know how to play her well.) Speed just seems more important, like Malorin's default movement and Brogg's dash.

Reloading is painfully slow, and reloads from the bottom of your magazine no matter how many bullets you have. The cooldowns for some abilities seems too long as well, for example the 7 second CD on the grappling hook is kinda annoying.

I wish there was some kind of outline when you go under the bottom wall; it's hard to tell what's going on and I've died to it a few times because there are crates/barrels behind the wall that you can't see. Once you get stuck enemies can just surround you and pummel you to death, and even with spamming jump/dash I wasn't able to get unstuck.

Pits are kind of strict about your position--it doesn't seem like you can overlap that much before falling off. And it's absolutely infuriating to get knocked into a pit because of moving backwards while shooting or because an enemy kinda taps you.

I loved the Carmine boss fight! That was intense and incredibly fun. I just wish I woulda got something for beating him!! Also the boss music continued playing after I beat him.

It seems like for how many weapon upgrades there actually are, the player isn't given enough, and you probably won't see one before you die the first time, which is a mistake in my opinion. Upgrades are enticing and an important part of the gameplay loop, so I'd want to introduce one ASAP to familiarize the player with it!

This was honestly great! I didn't know what to expect going on, so I didn't have very high hopes, but this surprised the heck out of me. It's already really clean and polished aside from the few things I said above, and I had a blast sinking a couple hours into it. Keep it up! I can't wait to play more!!

(+1)

Thanks for the feedback!

I will make sure to tweak things based on this (I don't know why reloading empties your magazine either now that I think about it lol).

The issues that you brought up are all very true I would say, I haven't spent enough time polishing the annoying aspects of the gameplay yet

(Most of the dev time so far has just been spent trying not to make it look off putting, some I'm happy you enjoy the visuals),  knowing what people are having issues with is very useful.