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This art style is incredible man! I did the light ending first, and was a little confused, “Why is the game so weirdly happy?” And then after doing the dark ending, I get why you made this. The ambiance that slowly fades in while the ‘ancient evil’ thing shows up is just incredible. I feel like this would be the perfect ARG-type game, with a really simple surface premise and codes within codes on top of it. The preachiness about one’s choices was a bit much for me, though.

I appreciate the critique! I think your last point is important so I am more mindful of the rule: "show, don't tell" in my storytelling from now on.

Thank you for playing! My dream game is definitely an ARPG genre, so I hope to get there one day!