Great plugin!
Is there any way to parse and read the debug data of the model from within Construct 3 actions (if Javascript needs to be used, that's fine, too). I'm talking about [3DObject] modelData values, that we can see in the console when we tick model's 'debug' option on.
For example, it seems that I can read NodePointPosition only for meshes, but I'd like to read values of other nodes, animations names etc.