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Great plugin!

Is there any way  to parse and read the debug data of the model from within Construct 3 actions (if Javascript needs to be used, that's fine, too). I'm talking about [3DObject] modelData values, that we can see in the console when we tick model's 'debug' option on.

For example, it seems that I can read NodePointPosition only for meshes, but I'd like to read values of other nodes,  animations names etc.

(+1)

Sure, I’ll expose it as something you can access with c3 scripting. Some things are exposed as expressions already, like animation names. Probably do it later this week.

Thank you so much!

(+1)

Added to 2.38.0 (see devlog for cautions)