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(1 edit)

Thanks for the feedback. I opted for just resetting the player on death because I was hoping to work in a mechanic to fit the Disassemble wild card and I didn't want to have hit points. But alas scope had to be cut and I just went with what I had. When I continue on this game and don't have to adhere to some game jam themes I will be reworking the player to have health at least. At least I can pretend the player "disassembles" into their bits of code.

That sounds like a great idea, I can’t wait to see where this goes.