Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(16 edits) (+1)

That looks honestly so much better! i cant stress enough how much that is a improvement already.

Ah man its so cool seeing my old space cow in game :D thank you so much dude, it fits almost to well... considering the burger place is the next map xD poor space cow... captured for tasty treats... lets hope it does not get the bloop treatment and become not so harmless hehe (: 

honestly i quite like how barbaric it is xD, but if you wanted a less brutal way to show fall dmg is minimal, it would be to just not make it such a big fall, that seems like the logical conclusion to me, and instead of a red X just some blood or bones or something instead. everything else you have done is fantastic there. the crouching is much better and the med kits teaching, my only real issue lays with what you say, vent coverings teaching, so maybe you could use both types of coverings at some point, its more so that there are two types of breakable vents that is confusing, so if you can nail that they both do the same thing even though they are visually different that would be grate, but you are defo on the right path here for sure. even the first 40 seconds is such a massive improvement, just need to nail that both vent covers = breakable, which honestly you have really nailed id say with the first breaking the one on the pit down, i fully understand what you mean about hand holding, but with basic loop mechanics, i think its not really hand holding per say, its more so just initial teaching then the training wheels come off, if it was hand holding, then it would be a permanent indication 24/7 by your side, which i defo agree on not wanting, but initial teaching of basic game play patterns that plan to stick around through the whole game, should defo have a mandatory initial spotlight, and you are doing just that now with these changes, and it really helps a bunch.

but fantastic work man, please dont burn your self out though! and take breaks to chill, think of it as cooking a nice meal with the right ingredients, cus you sure as hell are cooking some good stuff here chef mutant leg, your just putting the final seasoning on 😁

Thought this might be a little inspiration for you :D (from the unreal 1 lvl designer) 


(10 edits) (+1)

one small idea if you did not want fall dmg as a gameplay mechanic, you could with the fall down to the medkit, maybe just have one of those fire emitters that was on E2M3 in that fall down, so that way the hurt is from something that is not the fall its self, so a short fall passing through the flame = get hit, then heal with the med kit, maybe that way would be better, if you did not want to implement fall dmg as a gameplay mechanic.

it would encourage a risk = reward that you are going for, plus you could have some fun with the idea that it is a incinerator/cremator for the hallow's disposal or something of the sort and land on a ash pile.

(+1)

"but fantastic work man, please dont burn your self out though"
Too late 😔

young cliffy seem to had the right idea 🤔 (what a fall from grace huh)
but there is a next step to this problem: just don't ever instakill the player and you can get away with putting anything anywhere
(of course this brings the problem that you always need to add an escape route from pits and whatnot  which is a lot of extra work)