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Hi, friend! I beat all your games. but I have a doubt as to how you achieve that type of pixelart, that is, the movements. It is generated by the engine or you create the assets like this. That is to say, when there is movement, it does not seem that it was images but rather the pixels moving. How can I achieve that in Unity?

If I would make my best educated guess (I also use Godot), the game itself is rendered at a really low resolution (let's say 200x200) and then it is upscaled by nearest neighbor. The sprites in the game are probably smooth and round, but the low resolution makes it into pixel art. (So to do this in unity you would have to have a really low render resolution in some way)

And then most likely some shaders to make the pixel drop shadows.