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(+1)

strong Build: shotgun (angle upgrade), spark (freez), thumper (fire), gatling gun (x2 RoF), get attraction upgrades and give the enemy no bombers and only hp ups (i recomend for later to forgo blobs aswell, as shotgun prios weirdos and tankers, and bc they have a tendency to stay outside of shotgun range by simply multiplying at the egde)

btw bc of max gatling gun you basicly take no damage


things i noticed with this infinit build: 

Projectile weapons have longer range on lower frames (at least 2 times if not more), and have higher piercing (spark normaly has piercing, just not infinite, but with this bug it can go through infinite enemys)

The "x2 all enemys" card only aplies once (ether that or my weirds are weird) (i read in the patchnots that the overall scaling of damage, health and speed worked the same way at some point, so probably do the same with this)

let the shotgun target "closesed Target" and not "strongest Target", i didnt get shotgun for Hulks or weirds but for Blobs first and formost (or set blobs as the strongest for shotgun)

the blob multiplication is so anoying: why spawn 2 blobballs (distance not objects) further away from the gun, wenn you can spawn directly beside or at most half a blobball away (other fix would be to slow the multiplication of blobs down the longer the round goes (something like "after (30+5 (per prior wave)) sec stop producing blobballs")

the infinit scaling enemy cards (health, speed, damage) should get a "and 25% of the other 2" for at least the higher levels, as scaling health with this build lets you tank a blob for 15 sec strait while you pickup anything, as long as you dont have the tower active (i mean if you did, the blob couldnt hurt you), as well as let you tank the angel (more heal then dps)


though it is a fun game

(+1)

Wow! Really really appreciate such thorough feedback. I'll change the shotgun targetting, you're definitely right that it should target closest. Only rifle and laser should prioritize anything but proximity.

I also really like the idea of enemy powerups adjust some additional % of other enemy stats. Will definitely implement this.

Thanks!