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(4 edits)

Suggestions: [until first reply (developer ofc)]

First one is to get area for each pet, because every pet is different in stats and training, pushement and quests.

Secound one is after buy bucket to don't have them in inventory, just to have option unlocked to put a bucket in barn and pets to use it.

  • Only animal pee, not special pee, because you can't use it for food => https://prnt.sc/qsaofBB_-VOa
  • Collect pee and feed to don't cost energy because you force us to use them only after no energy is left in that day.
  • At the hunt https://prnt.sc/r8_5tWJgJpnW Herb and Waterlily drop at all by chances.  I suggest only 1 per day no matter what energy cost and to give all resurces from that area for example live vs my suggestion.

(Secound area because is more eays to see loot) 

75-100% is 3 Horsetail that can give 1 Waterlily (25-50%) also 10-25% is 4 Lotus and nothing more.

[Suggestion] 10 horse tail, 4 lotus and 1 waterlily per day

(For the first area things are pretty insane to be fair)

90-100% is 1 Thisle that can give 4 Herbs (25-50%) also 10-20% is 2 Mushroom and nothing more.

[Suggestion] 4 Thisle 8 Herbs 1-2 Mushroom (why 2? because you will need food for pets) per day also

^ I did 10 days gathering to see those values.

Also secound unlocked food don't do anything yet, btw max stats for pets are 100, no special interaction yet, that's the last mission and after this you can't do anything else. I maxed everything possible. So all content can be see in 30 minutes or less.

(+1)

Most of these suggestions are things I hadn't thought of so it's nice to hear them from someone else's perspective. I'll take a lot of them into consideration! Also yeah for content, it's still a pretty early game and I'm slowly adding things with each update which is why things might seem minimal right now