Bug report on v1.2.5:
The I, Robot book conversation has both "you wouldn't" and "unnerving" choices pointing the same text block. (Specifically, "unnerving" is bugged by pointing to [...]-YouWouldnt instead of the correct [...]-Unnerving.)
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Also, this isn't a *bug* per se, but rather just a really bad design choice that would be fairly easy to fix. There are many, many conversations in the game where there are effectively-mutually-exclusive options because the conversation progresses to the next part after the response to them, despite the fact that in-character and in-universe there's no reason for those to be mutually-exclusive dialogue options. E.g. Gui's conversation, the Xmas conversation, storytelling-to-Shay, and a lot more (that I'm kinda wishing I had exhaustively documented at this point....). Sometimes, the mutual-exclusiveness makes *less* than zero sense since future events assume that something was known from another branch (as a simple example, the PC knowing that a Quartz chip is available to purchase).
This is just bad conversation pathing, and it's easily solvable by adding a 4th "[Continue the conversation]" dialogue option that progresses the conversation, and making each of the other "ask a question" options loop back to the original choice-prompt after their response, instead of progressing the conversion as they currently do.
There's so much AMAZING dialogue in this game, and it's a real shame that a ton of it is buried behind save-scumming just because of bad conversation pathing. (Obviously there are also many prompts that make sense to be mutually-exclusive, but there are a ton that simply do not.)
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I'm only up through Sector 36, but so far this has honestly joined my shortlist of favorite (narrative-based) games. I don't mean of HTML-games or itch.io games, I mean of all games, big-name things included. Thanks for making something really special!