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I liked the movement! and the squash and stretch was really nice! The backgrounds and music for the different worlds were also really really funky, its not hard to see the effort you put in!! I also really liked the multidirectional boosts! They were fun but had a little bit of weirdness to them.

a problem I noticed was on the first stage of the autumn world, you can climb passed all the swinging platforms to get to the checkpoint!  And the jump is kinda high, it sorta made the enemies feel really easy to avoid in the open, though that changed in the second world when it was an enclosed space which was really fun and tricky!!

Just a couple of things that could be polished that I noticed, not problems just unpolished areas:

- The camera doesn't let you see too fare ahead of you while climbing and when you die it kinda goes all over the place while it fades.

- The checkpoints and spikes are easy to miss 

- The tutorial signs are in every world which was kinda weird, their placement seemed like it might've been a bug? it kinda made me thought there was 1 level when I got to the second one and the tutorial signs gave me the impression I was back to the first.

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thank you very much for the feedback. It’s my second game using Godot game engine. So of course these issues are easy to find 

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Oh wow!! It's really good for a program you're new to!! I genuinely think its really cool!!

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not very new at game dev. I have done a lot of games before.  it’s just I use a new game engine