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I love the way the ascii graphics, bullets, and explosions look and the turn based dodging of projectiles was a lot of fun! It tended to devolve into a game of dodging the initial volley of bullets and then dealing with the few enemies that managed to survive all the friendly fire, though, which presumably wasn't exactly what you were going for. I did enjoy the chain explosions and getting enemies to hit each other, but the current rate at which it happens seems a bit excessive. Still very challenging and satisfying to complete a sector, though.

Yeah, the pacing is a bit off for sure. On my to-do list is a much better AI that tries not to shoot its allies so much. I wrote the existing AI in maybe 10 minutes…