I love the way the ascii graphics, bullets, and explosions look and the turn based dodging of projectiles was a lot of fun! It tended to devolve into a game of dodging the initial volley of bullets and then dealing with the few enemies that managed to survive all the friendly fire, though, which presumably wasn't exactly what you were going for. I did enjoy the chain explosions and getting enemies to hit each other, but the current rate at which it happens seems a bit excessive. Still very challenging and satisfying to complete a sector, though.
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Cravespace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #18 | 3.750 | 3.750 |
Roguelikeness | #51 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Randomly generated foes, small inventory, stats that matter (a bit), strategic (if chaotic) gameplay
Screenshots
Yes
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