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(+1)

I really enjoy this game. It doesn't always work, as was already mentioned by other commenters, but when it does it usually feels quite good to interact with. The ideas for arrows are great, and feel more unique than some powerups in other entries I tried. Also the graphics and sound are very nice and fit together. Plus I was intrigued by the story, at first glance it was quite straightforward but it seemed to be getting more deep later on. 

One bigger issue I encountered was that when you get hit, the frames drop and physics also seem to be working a bit wonkier? Sometimes the player character gets launched really high, which let me bypass a jumping puzzle or two. I also once got into a room which was pitch black. There didn't seem to be anything in there. Though as it was just after the lorem ipsum character, I feel it was simply unfinished.

Apart from that I also felt, that enemies could be less omniscient. They instantly know where the player is and just fly towards you. Because of it rooms feel really hard at the beginnig cause they all gang up on you, but then it seems easier cause they are all dead. Also, I feel like arrows could have more uses. Obviously they have a lot of use in puzzles and those are designed in a really nice way. However, because the game includes combat, it could be nice to give them more combat capabilities as well. Like for example fire arrows burning the enemies over time, energy arrows making a link between the enemies so their damage is shared. I think it could enrich the game this way and also make combat encounters almost their own puzzles.

All in all, a nice and fun entry, I liked it a lot. Good job!

(+1)

Hey, thanks for checking the game! I did have plans for combat capabilities for arrows, pretty much the same that you mentioned, but unfortunately had to drop it because of time constraints. And uh, I learned that my implementation of slow motion after getting hit makes everything look choppy, not what I intended haha