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Both of us do programming, but my teammate only had time to doe menus and UI and yes he is a wizard at it.

they shouldn’t have been glitching through any walls or anything, bu there was one or two spots were they would spawn in a room you were not in, because the spawn triggers were slightly larger then their rooms, so they would trigger before you walked through the doorway.

As I got playing testing, I wanted to go back and make a bunch of spawn zones, then have them track adjacent zones and only respawn if you went beyond the adjacent zone… so you had to go two rooms away before a room would respawn. I think that would have killed most of the ‘wrong turn - have to refight’ issue while still having respawning happening as you moved around.

Our goal was to move the charge meter fully to the weapons - and instead of a bar, some sort of animation showing how much was left, but that fell on the cutting room floor fairly early when we both had life happen and significantly reduce the amount of time we had.

Thank you for the feedback, the points that felt of are definitely places were this could be improved.