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hey ok cool, map works.

So I really was impressed with the art style, the music, and the animations. Great atmosphere.

Some thoughts:

- variable jump height! There’s quite a few times where it was too tricky to get somewhere cuz u over jump 

- the combat is a bit souls like, and feels too tricky. Really hard to avoid getting hit

- part of that ^ reason is the dash is pretty unresponsive. You can’t hit and instantly dash, it takes a second before the dash animation will start, which is often too late

- I’m sure this is just incomplete areas for the current state, but a lot of dead ends. Like I found a secret wall but there was just a guy there or nothing

Overall, this has so much promise. I like the overall premise (you’re the standard blob enemy fighting the typical protagonist). It’s gorgeous. Just a bit more responsiveness, combat balancing, and filling in the gaps.