hey ok cool, map works.
So I really was impressed with the art style, the music, and the animations. Great atmosphere.
Some thoughts:
- variable jump height! There’s quite a few times where it was too tricky to get somewhere cuz u over jump
- the combat is a bit souls like, and feels too tricky. Really hard to avoid getting hit
- part of that ^ reason is the dash is pretty unresponsive. You can’t hit and instantly dash, it takes a second before the dash animation will start, which is often too late
- I’m sure this is just incomplete areas for the current state, but a lot of dead ends. Like I found a secret wall but there was just a guy there or nothing
Overall, this has so much promise. I like the overall premise (you’re the standard blob enemy fighting the typical protagonist). It’s gorgeous. Just a bit more responsiveness, combat balancing, and filling in the gaps.