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Your tilesets and sprites are so cool and pretty!! I just bought them all in the bundle!! :D

I do have one question: you have the assets tagged with 'RPG Maker' but I can't find any spritesheets formatted for the rpgmaker engine, am I missing something?

Hi! Thanks, I'm glad you like them.
I have them tagged like that because I think they are the kind of assets someone could want to use in that engine, but I haven't used it myself so they are not already formatted for it. Sorry for the confusion! If you have some guidelines on how they should be in order to work there, I'd be glad to include it.

I wouldn't be able to explain how to arrange it myself since I don't do pixel art and my brain would just waffle a bit at the attempt lol. FlowPoly on youtube has a tutorial for making rpgmaker tilesets in aseprite, so maybe that will help? But I recommend looking at tilesets that are already set up for rpgmaker. They're separated into sections titled A1, A2, B, etc. Clockwork Raven has a great free tileset called Green Forest that is set up for rpgmaker, so you could go study that. or maybe even ask Clockwork Raven for advice?

I would definitely suggest adding a version of your tilesets that's formatted for rpgmaker if you're going to attach the tag for the engine to them, since most people who are buying tilesets for rpgmaker will want them to already be set up for use in the engine.

Good luck!

Thanks a lot for the info! I checked that video and Clockwork Raven's tileset and while I can easily adjust most of the stuff (trees, houses, objects, etc.), I'm really struggling with the ground tiles. I could just upscale them to 48x48px and place them individually, but I can't make them work in the autotile format (A2 section, I think) because they use a different layout than what I have, so I'd have to remake all of them, it's not just a matter of rearranging them, apparently. I'll see if I can work something out. I'll remove the RPGmaker tag for the time being and see if I can find a solution.