Thanks a lot for the info! I checked that video and Clockwork Raven's tileset and while I can easily adjust most of the stuff (trees, houses, objects, etc.), I'm really struggling with the ground tiles. I could just upscale them to 48x48px and place them individually, but I can't make them work in the autotile format (A2 section, I think) because they use a different layout than what I have, so I'd have to remake all of them, it's not just a matter of rearranging them, apparently. I'll see if I can work something out. I'll remove the RPGmaker tag for the time being and see if I can find a solution.
Franuka
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Hi! Thanks, I'm glad you like them.
I have them tagged like that because I think they are the kind of assets someone could want to use in that engine, but I haven't used it myself so they are not already formatted for it. Sorry for the confusion! If you have some guidelines on how they should be in order to work there, I'd be glad to include it.
Yes, pixel art assets can be scaled up as long as you keep the proportions intact. In Photoshop you should activate the "nearest neighbor" option when scaling them 300% (to reach 48x48), or you can use some other software like Aseprite.
I can scale them, but it takes some time, which is why I usually just provide 16x16 and 32x32 versions. I'll see if I have some spare time to add 48x48 versions to my packs these days.