hey thanks a bunch for that! definetly needed to get that issue taken care of
yeah i wouldve liked there to be more lead up to this level of difficulty. i remember thinking about increasing the bar like you said just as a quick fix before submitting to the jam.(or just providing another heart) didnt do that probably out concern for unintentionally breaking the level design right at the end of development
anyway i kinda wanted it balanced like that so that maybe there could be risk vs reward mechanics that the energy metre could play off of later (example: doing more damage but risk losing a heart)
thanks again