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(3 edits)

Sure, I'll be the first to post a victory screenshot:

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Cool twist on a roguelike — I was almost expecting some Sokoban elements at some point. I really liked the dash mechanic, although I'll say that dashing + free health refill each level + single-turn "snap" independent of length added up to a pretty breezy difficulty. Would love to see a more challenging version. Love the three distinct worlds, very impressive for 2 days of work!