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Hi, Pandako! Could you answer two questions :

1. There's a FPS Arena project on youtube based on your extension. And 3d sprites enemies can easily go through the walls ( like a half on the enemy can be inside an edge of the 3d block). What's the possible reasons of this bug? Is it just a collision problems or it's a problem of adapting a pathfinding behaviour to 3d? 
2. How to make a working pathfinding in 3d? My enemies just stopped to walk while they did it before. Like what's the minimum requirements for pathfinding?

(+1)

Hi yarsvet,
1. I think that's because the collision mask of the sprite is too small. Try making it bigger.
2. Sadly I don't know pathfinding yet, if you've never done it before try learning from a 2d tutorial before trying to do it for a 3D game.