Hi, Pandako! Could you answer two questions :
1. There's a FPS Arena project on youtube based on your extension. And 3d sprites enemies can easily go through the walls ( like a half on the enemy can be inside an edge of the 3d block). What's the possible reasons of this bug? Is it just a collision problems or it's a problem of adapting a pathfinding behaviour to 3d?
2. How to make a working pathfinding in 3d? My enemies just stopped to walk while they did it before. Like what's the minimum requirements for pathfinding?