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A lot of good things going on here, from solid visuals to an innovative core mechanic!

This one sparked a lot of conversation for us, mainly due to the main mechanic. The comet dash is visually satisfying and can feel great to use, but it suffers a bit from slightly difficult useability.

Here's some suggestions and things to consider:

We think the game feel would improve a lot if the player could activate the comet early for example by right clicking again. Another approach could be to only use the left mouse button - Hold down to enter slow mo and start marking, release the button to go. If you move the mouse through an enemy they get marked and the final position of the mouse is your end location of the dash.

We really like the core concept of the mechanic, but with a bit of polish on the controls for it we think it could really shine!

Great character art and also really legit looking UI, one of our favorite games for the jam so far! Very good job!

Thank you very much, I unfortunately didn't have time to develop and refine the mechanics, but I decided to jam the game anyway. Thanks for the suggestions and feedback! :)