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Great concept and a well polished game! I've never bothered much with stereograms and this game compelled me to try for the first time. A platformer that you can only see using depth perception? It's so cool! It took me like 5 playthrough attempts to beat it, but breezing through sections, you at first thought were hard, is quite satisfying! However, the very last section was too hard; it relied too much on me memorizing the level, because my depth perception is just to slow for the required pacing. Still, it's a great concept with an even better implementation and that's exactly what I want to see when I play indie games!

Tips for beginners:
- Relax and stare into the static, don't try to see anything in particular. When you see double, overlay the frames in the center and then get them into the right shape. Then put the static's background into focus and you'll start to see the terrain popping out of the screen. Take your time!
- You will need to refocus often during play, that's normal
- Press 3 to highlight the player. It helps with getting into the right focus by overlaying the doubles, though with enough experience, you won't need it anymore!
- Take regular breaks, even outside break rooms. M mutes the game ;)
- If you're stuck, walk away and try another day. You will get better at platforming and percieving over time!
- You can make the frames wider than 4cm  / 1.5", this might help you to percieve better in the last section. Experiment!