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this might be too late to implement as a feature, but being able to use the crank to rewind moves would be awesome! Fantastic game - can’t wait for the full release and the ability to make only solvable layouts 🙌 

(+1)

Thank you for the kind words and the suggestions! There’s a little time left and a crank to rewind feature could be cool. Maybe I’ll get around to it. Early on I decided to only implement one stage of undo history (instead of endless), since it can definitely be over-used to peak at all the tiles and cheat a little bit.

Showing the current layer height is actually a feature we already have in the level editor that’s coming in the full release. The height is shown as a small number on the cursor. I’ll see if I can enable it as an option for the main gameplay mode.