Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hullo! I got your game in a bundle recently, and I'm enraptured haha. I was wondering if you could clarify how to determine the success/failure thresholds for rolls. Is it like CoC? I haven't played many d100 games

(+1)

Heya, stoked you’re excited to play!

So this game uses a “roll under stat” mechanic. During character creation, each stat is determined by rolling 6d6 and writing down the sum (with the exception of demonology).

When you try to do something with an uncertain outcome, you roll d100, and if the d100 roll is under your stat (not equal), you succeed.

If you have an advantage, your “gender” applies, you can see them bleeding etc., your target to roll under goes up by 10 for each relevant trigger.

Let’s say you’re near the end of a fight with a tech witch. You have a gun, she’s already beat up (bleeding) and your Meat stat is 25.

If you say, “I’m gonna shoot the tech witch”, your target to roll under is 25+10+10, or 45. It’s better to roll high. Because the 10’s place determines damage, so it’s best in that situation to roll in the 40’s, but 30’s is good, and if you roll under 10, well, at least you didn’t fail.

Long explaination. But I hope it helps!! Have a great time! :D

(+1)

Thanks so much!! Since I play mostly online, I've been recompiling the play materials for ease of reference and that was the only thing I couldn't quite parse. I'm really stoked to pull together a game and try out the system. Think my favorite part so far is the compendium, your writing is fantastic! (and if you ever need graphic design/digital art, you should totally hit me up, this setting is super inspiring ^^)