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Really nice aesthetic and the controls feel good. I was really impressed by the introduction cutscene and the interesting behaviour of the enemies. (Especially the bats).

As far as negatives, I did find the difficulty to be a bit much. I possibly missed some upgrades that would make things easier, but at some point I was just running past enemies because I knew I would die in two hits. I stopped playing when I got to the purple (I think key shaped) item, and fell in a spike pit before I could grab it due to the darkness. That felt quite unfair.

Despite that, I think this is an excellent effort for a month long prototype. With the difficultly smoothed out, this could be a really cool game if you continue it. (And I hope you do!) 

Thanks for the feedback! I don't plan on making any drastic changes yet, as there's a good chance I'll gut and rework the entire thing, but for now I'll look into adding lighting on the spikes, messing with the darkness of the, well, darkness, and maybe removing a few bats. Thanks for playing!