Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

to save progress, you will use a code based save system. you go to the main menu, go to options, press save and copy the code, then to load the game go to the same options menu, and press load and paste your code and you have your data back. atleast thats what im thinking of it being. I could also make a cloud based save system using a cloud list to save data. each player has their own slot in the list and if it is a new player a slot will be added. actually maybe ill make an account system and to save all you have to do is log in with your own credentials such as username and password and you can save your data automatically!

i can make a code system, cloud system, or account system, which one do you guys prefer?

and to make the account system i can use a list of usernams and passwords registered into the gme, and if the username and password are the same slot meaning thats the password assigned to the username, then you sign in and the game retrieves your data from another list automatically loading it and it saves automatically all the time.

account system seems the hardest for you to code, but i may be underestimating your coding skills, i would prefer the account system though.

COde

or maybe account, account is more safe

bro, you can literally use localstorage using turbowarp packager. Using turbowarp's servers will not work, as it resets every so often.

account, the code can be lost to easily

also, if you know how, you can modify it to have infinite money.

the code i mean.