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Someone543

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A member registered Jul 17, 2022 · View creator page →

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No codes yet. I will try to buff the sniper a bit later.

You don't need to wait anymore because it is out!

I have been cooking up a new update

I might add it in the future but I am currently taking a break.

Okay, at least it works :D

Huh, can you explain how exactly you managed to get this bug? I haven't been able to replicate it.

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Ohhh wait, you hadn't placed the tower yet, when the outline is white it isn't placed yet. I am gonna change that tommorow.

Also I am terribly sorry for any bugs with the icons in the game, the window size is different in unity than itch.io so I couldn't test fix it before-hand.

(1 edit)

What do you mean by couldn't place another tower? You can also use the keys 1-6 to place towers, which is a thing that I haven't mentioned.

A REMAKE has been released!:https://someone543.itch.io/castletop-wars-3d

I have made something pretty special I think you might like: https://someone543.itch.io/castletop-wars-3d

I have like new 5 enemies already fully implemented in the game but I just have to add them to certain waves, unfortunately, you will have to wait a while until I start working on a new update, sorry, I am just really tired of working on this game.

Good idea actually, thanks! I will definitely do that!

No, the code is different but the damage is similar to the poison so I saw no point in leaving it in. Also the bug is that it always burned enemies instead of having a chance to burn them.

1. When you attacked with the egg and stunned enemies, all your other projectiles also stunned enemies.

2. When a wizard projectile hits you, it is supposed to invert your movements, but it didn't do it.

Yeah, but they did still move, it's quite annoying to make them fully stop, and it would look weird.

The unused one is an upgrade that gives you a chance to burn enemies on hit, for some reason it didn't want to work and it burned enemies every hit instead of it being a chance, also it is  literally identical to the poison enemies on hit upgrade so I just didn't use it.

                                             

There, fixed 2 bugs that I just found.

Although, I have found another bug that I have overlooked...

I tested it and the egg does stun enemies, they still move, but they don't move towards you.

Well, I will have to check that, but I made the list you asked for!

(W)-means weapon

Upgrades:

1-Damage

2-Sword(W)

3-Defense

4-Bow(W)

5-Orbit Shield

6-Heal Per Wave

7-Triple Bow(W)

8-Katana(W)

9-Extra Hp Shield

10-Fire Beneath Feet

11-Poison Enemy

12-Dash

13-Speed

14-Poison Blob For Enemies

15-Bomb(W)

16-Stun Bomb(W)

17-Lifesteal

18-Immunity Frames

19-Magic Fist

20-Magic Crystal

21-Half Health Enemies

22-Parry

23-Rock Blast

24-Random

Stick(W)

Stone(W)

25-Boomerang(W)

26-Stronger Boomerang

27-EGG

28-Random Orbs

29-Poison Clouds On Hit

30-Passive Heal

Yeah, there are actually only 30 ugrades instead of 33 becuase there is an unused one and the stick and stone are clasified as upgrades.

Super Upgrades:

1-Explode Enemies

2-More Damage

3-More Orbit Shields

4-Full Heal + Health Shield

5-The More Kills, The More Damage(Resets Every Wave)

Super upgrades appear every 5 waves.


If you need me to, I can explain what some upgrades do.

Yeah, I made some different upgrades a bit more rare, especially the 4 weapon upgrades because they can only spawn after you get the original weapon.

There are currently 33 upgrades, I will make a list a bit later.

I spent a really long time on this.

Thanks!

Here is the link to the game!: https://someone543.itch.io/twilight-island-demo

A new game has been released!: https://someone543.itch.io/twilight-island-demo

My 2-year scratch anniversary is tomorrow (04,11,2023) ... Expect something tomorrow.

Also, today I completely revamped almost all the sound effects!

I have recently started working on the game again, I hope to release it soon (no promises though)

Small Sneak Peak

I just can't release the game fully this year and I haven't done anything for like 2,5 months so I think I will release this game.

The full game I mean.

Should I Release Like A Demo With Like 1/3 Of The Content Of the game?

I mean the graphics are similar to the other game, but I wouldn`t say that they are the same.

Small sneak-peak.

 

I mean, probably, I have stopped work on it (and other games) due to school.

Im really sorry but I just don`t have the motivation to work on this.

I am currently taking a break from Tower Defense?, to work on a new project (which I will not spoil).

But no promises that I will actually finish it.