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Just checked out what you've updated and modified, and I think it looks incredibly promising!

The new card system seems quite interesting, especially with how they seem to be tied to the attributes given to each character. I enjoy how unique many of them are, such as the ones that manipulate card cool downs, or the ones that have you sacrifice a turn to get a nice buff the next round for example. I'm excited to see what other cards you come up with in the future 

The fullness system is pretty neat too, especially with how it forces players to manage it in order to not lose turns. My only nitpick with it is that in its current form, it doesn't seem to do much other than to be a minor inconvenience to both the player and the AI, and doesn't really change up the gameplay all that much (I know this is a beta and it's a work in progress, I just want to give a heads up in case you're looking for feedback on this game mechanic. You've done awesome so far :3)

The way you have the info tab implemented right into the game is fantastic, I think it'll really be helpful for people who are learning how to play each character. Plus, it's incredibly convenient, especially with how it mentions which foods are ideal for your chosen character, so I think you did great with that too

The only other main nitpick I have (probably because this is still a beta) is the lack of an option to mute the music or the "nom nom nom" sound effect. Not a big deal or the likes, but I do think it could serve as a nice 'quality of life' feature

Over all, I really like what I'm seeing so far, and I think it's only going to get better as you add more to the game. The upcoming features you mentioned in the description sound really awesome too, and I think those will add lots of replayability 
So... nice work!