What a smart way to make people read the dialogues! Frank is a jerk, though :p
Congrats on your entry!
Criteria | Rank | Score* | Raw Score |
Innovation | #12 | 2.760 | 3.000 |
Fun | #14 | 2.592 | 2.818 |
Gameplay | #16 | 2.592 | 2.818 |
Overall | #16 | 2.613 | 2.841 |
Theme | #23 | 2.509 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username(s)
Thomas Boone#6137
What a smart way to make people read the dialogues! Frank is a jerk, though :p
Congrats on your entry!
Really interesting take on the jam! Story is quite intriguing and I now want more! The only thing I have to say is to put a difficulty option or speed option into the game. I'm a fast typer (about 120 WPM), so the game was fairly easy and I was just waiting for the words to appear because they moved a bit slow through the screen. There was also a bug where the words just stopped appearing and I died for no reason. Other than that, it was a really emotional story, and you somehow (very impressively) managed to make each AI have a different characteristic (especially Frank). The music was very soothing, and the colors of the background and words were very calming and matched the vibe of older computer screens. Hope you continue making creative games such as this one and wish you luck in the future!
Really nice game more captivating than i had expected at first quite sad there is no way to get back to the point you died and have to go through it all again, other than that awesome game.Good job!
Really game! Definitely a unique way of story telling. I had a lot more fun than I had expected with a typing game. Really great job. The music was spot on.
I did not. I think the difficulty was fine. There was a minor bug where I typed a letter that was incorrect, but just happened to be the letter of the next word. That next word had not appeared on screen, so I didn't realize that had happened and kept trying to type letters of the current word. By the time I realized what I was happening, it was too late to finish the first word. I hope that made sense...
Anyways, since this is very much a story-driven game, I think it would be a good idea to implement some system for players to pick up where they left off. I went to retry the game, but had made it pretty far and admittedly didn't want to go through the whole dialogue again to get back to where I was.
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