oh crap, i thought i fixed that bug, but i must've not applied it to the fetish item type as well. thanks for the report, i'll fix this and put it in a patch tomorrow.
yeah, i'll slowly try and lessen the giant randomization of level one bit by bit
as for the rest of your feedback, next patch should *finally* feature some splash damage mechanics, so we'll see how that'll pan out
for 3D - i tried it but in this case i simply prefer the look of 2D artwork. it's something i enjoy doing, so despite it taking more work, it doesn't feel tedious to do.
thanks again for the helpful feedback and the playtest! it's really appreciated it.