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Wonderful work! There were some lockups after death, so I'm glad you included the ability to jump straight to different scenes, and there were a few things that could have been improved upon for readability's sake, like the color and shading of the text. 

But beyond that, this was pretty well polished. The controls were responsive with really satisfying feedback on collision, the animations were smooth, the maps weren't too large/repetitive, and the most important thing, the combat, stood out in an intuitive way. 

I knew what you were going for without having to read it and I appreciate that the few enemies presented here each felt a bit different. Good job and good luck out there in the gaming world!