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(+1)

Hey! Not sure Godot can export to ARM mac unfortunately...

According to the Godot documentation, Godot 4 should be able to do that. I could check it later this week when I have time, and reply back if it’s a simple thing to do.

I'm familiar with the changes for godot 4 and the work needed to port the game from Godot 3 to Godot 4 is not worth it for such a small playerbase unfortunately... Maybe I'll run a survey at some point and if there is enough people interested I might make it. Is there any way you can run it in another way? Maybe with steam photon when the game releases?