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(4 edits) (+1)

Please don’t take my comments as negativity. I am absolutely loving this game, but with a few refinements it could be even better.

A couple of other suggestions:

  • I think it would be good if there was an indication as to what level you are on. Perhaps display a title card at start of each level to display the current depth. E.g. Level 1 = 100m. Level 2 = 200m etc.
  • It might be too resource intensive but I though it would be cool if monsters could spawn out of holes in the ground.
  • With the right combination of luck and equipment choices I have found I can mine 100 ore from a single level, whereas other choices will only only get me a few per level. Maybe this is a feature, but it feels a little unbalanced. I find myself trying to get force field and radio waves plus the mining addon simply to get the big bucks, and then keep mining until the time runs out. Then I have loads to spend in the store for next time.
  • It would be nice if the radio waves looked like waves rather than balls. Perhaps little curve lines that fire out wards.
  • Sometimes between levels it is forcing me to switch to diferent weapons when I really want to keep the ones I have. Is this a design choice?
  • When swapping out an existing weapon, the replacement always seems to say lvl 1. Is this a bug?
  • Rather that’s ‘Deploy’ and ‘Unlock’, perhaps ‘Deploy’ and ‘Shop’?

The feedback is very appreciated - it helps a lot. These are good points - I'll be bringing this up to Dave in our next convo and we'll be talking about how to address them. And the forcing you to swap weapons is a design choice, though it could be implemented in a better way for sure.

167 ore from one level!