I think that the ‘look tall oval’ and ‘look wide oval’ lables are swapped. As in, the tall one seems to be wide, and the wide one seems to be tall.

All-in-one suite for mic-only lip-syncing characters! · By
The "Make New Character" batch file won't load/add a new character folder to my character list, so I'm not able to add in my own avatar files. I've tried running the windows batch file as an administrator, refreshing the app, trying the 2.0 version of the app and adding the folder into the character save area manually but with no success.
HONK! 3a is having what we like to call Phantom Talking™ going on. The mouth just kind of, going off on it's own.
Example, I use Hexels (art program), or any program, the mouth just starts going off, despite no audio input, even with mic muted.
Update 1: I think it it may have to do with multiple monitors, somehow. I noted when I move said program to any other monitor then my main one, the bug isn't going on, or rather, so minimal it's not really note worthy if it is.
If I make my primary monitor another one, it doesn't seem to happen anymore. I'll be fiddling more with this to see if I can't find a work around until an official fix is done.
Edit1: Reworded bug
Edit2: Update 1
Hi there!! I'm experiencing an issue where my mic input isn't responding to voice activity and the model seems to be reacting to a frequency/moving sporadically. The input source is functional as tested through OBS, but despite being selected in HONK it's unresponsive to my voice. Any ideas or fixes? Thank you!!
I followed a video tutorial on youtube to make one of these PNG dudes using this program but every time I try to add the mouth states and eye states it just eats them and doesnt save them no matter what I try
tried doing it on layer zero like the video said
layer 1 with the eyes
its own layer
nothing works at all
I'm using Honk on my Mac using Whisky. I can use it in my OBS set up, modify my character, it's all good! Except...
Even though the mic shows that my speech is being registered, the Grombit neither bounces nor opens its mouth. He only blinks.
Whisky has permission to use my microphone, and my voice is registering. I've restarted my computer. Has this happened for anyone else?
Hi! Just purchased Honk and it seems it freaks out if you have an animated gif in the character images folder. All the drop downs show as Layer 0,1,etc and no characters load. Though relatively static, my character is squiggle-vision kind of like Home Movies / Beavis & Butthead / Dr. Katz. Is there an update when .gif or .apng will be available?
Whenever I make new character in version 3 and add the images inside. It fully stops working, launching app and selecting characters displays as "Layers X" with numbers below instead of default names in the existing folder and it crashes once I load any avatar. Have no issues with version 2.
Can we expect a future update fixing these?
So the stable version works mostly fine but asks me to download the newest when i launch it. but, every time i try to use newest version the change character button has a list of layers instead of character, i can click on the "layers" to get a character to start to load, however, it just sits on loading forever

Hi,
I've turned on the option for follow the cursor for multiple parts to make the rotation animation. Problem is, that on 1:1 perfext pixel scale or bigger there is this "wobble" that happens to all the parts . When I'm zooming out the character, the follow the cursor option runs smoothly but even the slightest zoom out causes the white outlines to appear on all of the parts
I think I may have discovered a strange bug while I have been streaming. When games (tested with Minecraft Bedrock and BeamNG.drive) are run in fullscreen (on Windows 11), the mouth of the model (and jiggle if enabled) will activate via both the game audio and microphone. This occurs only when games are in fullscreen, and not in windowed mode. For the time being I can run things windowed, but wanted to bring attention to it in case anyone else is experiencing this! :)