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Oh, hell, am I a little too anxious? I haven't seen you send any logs for a few days, so I feel a little uncomfortable. Never mind, I just because so far, no one can make enough fan games that I like and have their own innovations.

Maybe I am really too impatient, and no one will be like me. Are you going to set up a discore? In this way, maybe more people will give their opinions.

There is a problem with the BETA version of the ventilation pipe fence map, which brings up the black block when it is opened.

I always feel that the office seems a little narrow. Is it my illusion or is it caused by proportion and visual reasons ?

There is a camera bug. When you step on a chair that falls to the ground, your character's angle of view will be too high when you come down, and so will the suspected model. The trigger is not affected.It is suggested that you should not step on the chair directly, or make corresponding repairs.

But please note that the yellow box from the password device in the first act also has this problem.

These suggestions are not very important, but I hope they can be realized in the future.

After being transformed, it will not be limited to one room, and you can go to any room. This will also be more interactive and interesting.

After the transformation, some changes have a second transformation, which is very difficult, but I feel it will be very interesting.

I hope that some latex can be cashed out, for example, it can be drilled into ventilation pipes, but not through doors. Stepping on the same latex moves faster.

I have an interesting idea. I used to jump, but now I can't, right? So what interesting thing happens when latex can't jump and you can jump? Especially when you change, as the only latex that can jump, how interesting would it be? Of course, this can be used as a fun mode through all levels.Or as a reward, or hide the existence of painted egg.

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OK, calm down, haha, I am glad you like this project! But this will take me time to complete, especially when there are many parts of the original game and I haven't even completed the OfficeArea (missing transfurs, bugs, etc., in development). Plus, it takes me additional time to fix all the bugs and implement new features. I am still working on the Transfurs of the OfficeArea, I'll try to fix as many bugs as possible.

Answering some of your questions:

- Every level of the original game I've tried to be as precise as possible in recreating it in 3D, and some levels, like the OfficeArea or the Cat's Place ends up with very weird proportions that I must slightly re-adapt. There is a big gap of reality and perspective between top-down 2D levels and 3D first person levels, so in some degree it is proportions and visual reasons.

- I've thought before about a Fusions system, which consists of a latex monster trying to fuse with another specific monster (a case would be White Knight Centaur + Living Milk Pudding), and I am not sure if the system is hard to create or not. The only thing that would be hard for me is creating the additional 3D models, animations and setting each individual Fusion up, and cleaning up the bugs that it would create.

- A system to be able to enter ventilation as a monster is not a bad idea at all, as well as moving faster on the same latex, maybe on the near future I will develop it!

- Discord... I am not an extroverted person to be talking to everyone in live, but maybe??

Even though I do not post daily Dev logs, I am still working on the game most probably every day, I just upload a Dev log when there is significant progress or there is a special achievement.

So, be calm! I am still working on the game, I'm making the OfficeArea transfurs and I will try to fix every bug possible, as those you've mentioned. Do bear in mind that, considering the quality I demand myself, and being the sole developer of the game, this project is quite the task to tackle, especially in terms of time.