To display stacks on enemies, the icon display sprite needs to have a draw function attached to it after the status icon has been drawn
how do i remove just one stack of a state? telling it to remove one removes all of them
Access the states object and then remove the index of the state from the battler object
did you make your mz version of this yet?
I start plugin modifications from the 15th
Also yes but that version is paid and is named status construct
does that one properly remove only one stack without script calls? cause 5usd is worth it if it does
At the moment no but it is a lot easier to manipulate the stack count as the numbers are more direct.