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(2 edits) (+1)

Fun game. 

It's easily understandable with good amount of possible dept given by your class. 

Random stuff I noted:

- make the skill/atk card border change when you can atk

- at least make me flip a coin for the first turn (add an easy more where you always start first?)

- best suited for mobile


As it stands, I like it  (maybe because I'm an old guy that still loves nes and classic mine sweeper) but to put in 2 words: great concept, poor execution.

What I mean with poor execution: if this is a project "just to see if it can work" it's more than fine; but if you wanna try to sell this, ihmo you need to restructure everything. 

In a world where vampire survivor exist this game has no chance to live/sell. 

There are many ways to make this game appealing: personally I dislike bejeweled, but I love puzzle quest; shattered pixel dungeon is a way, and even the infamous survivor route is an option. With this I don't mean 'make it addictive like cocaine', but when you play your heartbeat should change. If you have a game to relax yourself ala animal crossing , you should chill when you play it; viceversa if you are in "battle" your h.beat should amp up. The greatest problem of your game is this, your heart doesn't change when you play. Make me notice I did a combo; make it bigger for doing a big combo or a color combo. Sounds, explosions (I'm templardev after all), make my adversary flip me off when I do a 3 combo and I atk him. Jangle them fukkin keys! make them shine!


GL.

(+1)

thanks for playing

make the skill/atk card border change when you can atk

this is a really good suggestion that for some reason didn't cross my mind. i've added something similar for the next version

at least make me flip a coin for the first turn

it actually does randomize the first turn and any board reset where a player doesn't pick the last card off of the board. it's unclear that it does this and i want to clear it up in an update soon

add an easy more where you always start first?

i'm unsure if i'll even put an easy mode at all, but my designs aren't finalized so who knows

best suited for mobile

it's unlikely since i know nothing about developing for mobile

if you wanna try to sell this, ihmo you need to restructure everything
In a world where vampire survivor exist this game has no chance to live/sell

this probably relates to your advice about making a game that makes you feel something (chilling out/heart pumping) that follows these statements, but if not i'd love to hear more about what you mean

either way, if it becomes clear that the game has no appeal to anyone i'll polish it up, release whatever i've made for free, and move on

The greatest problem of your game is this, your heart doesn't change when you play

one of the biggest issues everyone has with the game is that it isn't aesthetically polished. i think the game needs to be deeper and fun before i focus on that kind of stuff.

your suggestions are appreciated though, i'm looking for UI inspiration right now and i had forgotten about puzzle quest, and there is a lot i want to improve with combos, etc., to make the basic gameplay feel juicy