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(x/post) Old version: I'll be honest, this is a rough one, but I'm so happy that somebody put themselves out there that I can't be very negative.  I think I got to level 3 and probably would've kept trying but somehow I kept dying out of nowhere (at first I thought it was something to do with the sky but another time it just seemed to happen randomly?).  I think the Wilson powerup is pretty hilarious and having a physical, retrievable object is pretty neat.  The greatest area I'd say to put effort into (if say you had to start from square one or continued development) is the camera as a lot of jumps and things seemed blind which probably made the difficulty higher than it should've been.  I'd love to see where it goes so let me know if you release a version with infinite lives!

New version: Definitely digging those improvements.  I noticed this time how a lot of the blind jumps had good enemy placement at the end which helped in a Super Mario Bros. "hold B+forward and occasionally jump" kind of vibe.  I think some better camera and some work on enemy pop-in to make it more consistent would go a long way!