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(+1)

Thank you for the kind words and feedback, I really appreciate it.

The movement speed was brought up a number of times during a development but due to some decisions early in the development it was hard to tweak it in a sensible way. Eventually I accepted that it would be a bit slow when backtracking, but in favour for battles to feel deliberate and thought through. Same reason for not allowing players to skip turns, every action counts.

The cheesing is definitely a bug, the idea is as mentioned above something must be done each turn - no skipping! :)

I'll go and make a new version now. :D