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Day 3

Not a lot of progress today on the dev side due to real-life. However, I'm placing the towns randomly in the overworld (shuffling them over preselected spots) and did some work in the item's model so you can pick up items. Also defined what items will be included and what's their purpose going to be in the game.


Stolverd worked on the design of the towns and what makes them unique and shared some thoughts about items and the combat system.

QuietGecko did some audio work (goblin vo, player attack and hurt, enemy hit)

I went and created an asset list for AguaHervida so he could have some guidance for his pixelart work, he's doing some good progress.


Inki also pushed ahead with the coloring of the title screen (WIP)