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(1 edit) (+1)

i've been thinking about this for the past few days actually, the balancing of synonym support vs more consistent and rigid descriptions.

i think its important to play into the strength that text based games have over more visual ones. with text games, you have the entirety that is the english language to craft scenes and situations with. forcing descriptions to always call a "bag" a "bag" (atleast in the look and examine descriptions) takes away from your ability to describe a scene to its fullest.

maybe i'm pointing out the obvious, but it was fun to think about.