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Haha thanks for playing Tabur. I 10000% agree with you on adjusting the hitboxes to make it feel more fair, there are lots of moments where it feels like you should've cleared an obstacle, where instead you are met with death (I will update this soon). Also, the block generation is very simple. The blocks are just placed at a range of random y positions lol, and having a threshold for the generation would make for a more even and spread out set of obstacles so that there are no sections that leave feeling trapped for too long. Tysm for the feedback!!!