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game is nice, played a few runs but never got farther then 3 or 4 levels because i suck. i`ll probably keep playing some more and update the feedback if i find things that others have not already said.


took me a while to realise i could break walls but so far i did not see how this affects gameplay at all. the monster designs that you got so far are nice, so are the guns, but oddly enough i had more success with the initial pistol. shield gun, orbit, or low range in general seemed too risky. smg seems OP and there is one that shoots few bullets all over the place that seems very weak.

enjoyed seeing lots of gun variety, even saw a laser... must have seen about 10 or more, and tbh if you had told me that there were a lot but kept them from appearing too early maybe you would bait me into playing the game for longer to see more guns...

the vs-like progression is nice, i saw some stuff that seems suited for the long run while others would give immediate improvements, which i think is a good design decision

granade launcher could ricochet or go over walls

i spawned inside an explosive blue crystal once

the terrain design is nice, but could have some eye candy around

running this on iGPU got me about 60fps with some dips, but my god there must be something wrong with the portal when you finish the level because upon finishing it it would get to 4(four) and lowering the resulution did not improve it... while in the `tech tree` the fps would remain near 4 and only go back to near 60 on the next level. the `tech tree` itself refused to tell me any information when i hovered on its elements

Thanks for playing!

Oh there are much more devastating weapons than the SMG.

i spawned inside an explosive blue crystal once

That would be a really low chance of happening. But I haven't actually put in anything to prevent that from happening so thanks for telling me!

the terrain design is nice, but could have some eye candy around

Yeah its pretty barren right now, haven't really put in anything like that yet.

running this on iGPU got me about 60fps with some dips, but my god there must be something wrong with the portal when you finish the level because upon finishing it it would get to 4(four) and lowering the resulution did not improve it... while in the `tech tree` the fps would remain near 4 and only go back to near 60 on the next level. the `tech tree` itself refused to tell me any information when i hovered on its elements

You're the second person that has gotten that portal bug then. I've been testing the game on a 13 year old craptop with a really awful iGPU sometimes and that piece of shit doesn't have any problems like that. So I have really no idea why it happens. I'll beg you to try it again if I can figure out what to test to fix it. Only levels with certain modifiers will have tooltips when you hover over the icons in the map, but I've been getting so many complaints about just that so I'll probably change it.

hey, i downloaded the Windows version and run it on Wine and that portal performance issue does`t happen, so i`m guessing it could be an issue with my drivers or something since other linux users did not have this problem.

Hey man thanks for testing and letting me know. I have looked into it a bit but I have no idea why it would happen still.