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Thanks, glad you liked it!

Yep, the gameplay code is C#, but the low-level code is C++ with SDL2 and a custom OpenGL renderer.

I did not really track development time, but I made The Lighkeeper on my spare time, and started around November of last year. Released it near the end of January. Then I updated it regularly ever since. So yeah, a few months of hard work. :)

The game is amazing nontheless! Your hard work really shows.

I think I saw some small typos here and there so keep an eye out I guess?

Looking forward to your next project!

Also monogame?

English is not my native language, so yeah, typos are entirely possible. I think I fixed a few of them, so thank you for warning me. :)

I don't use MonoGame, no.