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(+2)
  • Nice and simple platformer
  • I found levels that have portal on the complete opposite part of the map more fun - it's much better of a challenge this way. Seing a big level when you need to traverse only like 20% of it feels a bit strange, but I totally see why you did it and it's quite clever! You can fix this thing by introducing pickups with score and additional time, that will make the whole level work even if the portal is easy to reach.
  • Controls feel pretty good at first, but are a little bit problematic in two situations:
    • First, you have a really high acceleration, which makes it hard to maneuvre around small elements. It is very hard to land on a tiny little platform sometimes. Inertia and air contol all feels good - it's just the matter of being able to be more precise
    • Second, headbumping into the ceiling. There's where inertia falls short a little bit, and the character starts moving down pretty much instantly. This can be okay if you could control the height of your jump - in many games like this the jump is not actually and instant action - It keeps pulling you up as long as you press the button, and leave you the the inertia when you release it. This opens a lot of options for precise controls and introduces a skill to be good at

I don't know how familiar are you with the game called N (latest installment being N++ on Steam), but it has controlls figured out perfectly for a game like this. Even without complex physics and wall jumps, just a basic jump feels really cool there and gives you a lot of control, specifically - headbumping into ceiling and jump height controls. My initial impression of your game was very similar. It also handles the timer and level design very nicely, so I strongly advice you to check it out - although, I somehow have a feeling you have already :)

Good luck!

(+1)

We've definitely considered adding pickups as a way to force the player to choose between going straight for the exit or trying to get some kind of bonus for taking a detour, but utlimately we decided to keep the scope of the game to a minimum so we could finish within the timeframe we gave ourselves.

We'll very likely be revisiting the core gameplay and especially the character controller based on the problems you described.  N+ was certainly a game we had in mind when making this one.

Thank you very much for the detailed feedback, and good luck to  you too!