One of the things that turned me away from appgamekit was the lack of OOP. Which for me is something that ive been trying to improve at for a while, and what better way than games. I do some unreal engine development but I just wanted something that could compile an run quickly, at the expense of graphics and other things. It was more of an exercise for myself. And when I saw this I instantly purchased. I only have a few hours experience on appgamekit, ive never used any other TGM software. I installed fps creator, but I cant figure out for the life of me, how that small section of code in the 3d first person example, turns into that level. And I also have the 3d asset pack but I havent really looked into how to import it. Thank you for any help